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  • Ps3 Dynamic Theme P3t
    카테고리 없음 2020. 2. 27. 14:21

    Contents.Description P3T ( Playstation 3 Theme) is a container. Themes can be created by Sony's official PlayStation 3 theme creator software or by theme compilers from third-party developers. PlayStation 3 themes are able to store images and sounds to customize the. There is a basic introduction to themes in the official:. Installation methods.

    Downloaded from PSN (SEN) store. Downloaded from web pages using the PS3 web browser (hosted in the server as: application/x-ps3-theme MIMEtype, and p3t file extension).

    Firmware changes related with XMB and Themes. Firmware:. Added ⇨ Theme settings ⇨ Background ⇨ Wallpaper.

    Ps3 Dynamic Theme Free

    Background setting can use an image from internall HDD. (this image is copied to user profile folder in path: devhdd0/home//theme/wallpaper.png). Firmware:. Added ⇨ Theme settings ⇨ Theme. Static Themes support.

    Allows to use custom themes that change the icons, wallpaper, color, font, and the click sounds See page. Added ⇨ Theme settings ⇨ Color. (original = changes with the month, 1-12 = the colors predefined for each month). Added ⇨ Theme settings ⇨ Background ⇨ Brighness (normal, -1, -2, -3, -4.5). Added ⇨ Theme settings ⇨ Font (original, rounded, pop). See page. Firmware:.

    Theme

    Added Dynamic Themes support. Allows the user to install animated themes.

    Ps3 dynamic theme free

    These themes may feature animated backgrounds which change throughout the day or respond to user input. See page. Added Dynamic brightness. XMB now change color depending on the time of day. The old theme has been renamed to 'Classic'. The default theme has been changed to an updated version of the 'Original' waves theme with an animated sparkle effect. Night time black theme has the current month color as a basis instead of white.?

    Themes

    P3T structure See: pageTheme Tools Tools to compile, extract, or manage themesP3Tcompiler P3Tcompiler is made by sony. For a basic guide creating themes with p3tcompiler read the official manual:. Download links. P3Tcompiler v2.00 included in:With the program there is a sample theme ready to compile, you can separate the program folder and the sample folder to any path in your pc, and compile the sample theme just by 'drag-and-drop' the simple.xml over ps3compiler.exe (or create a 'direct access icon' in the desktop to the program and drag-and-drop.xml files over it). The compiled theme.pt3 is created in the same folder of the source.xml + lot of.gim files (this.gim files are generated in the conversion from.png-.gim as a previous step before compiling, after compilation the.gim files are not erased)Or use the command line. Other XML configurations. Is posible to add translations for different languages for some contents of by using (XMB replaces contents in the by the contents of ), each language is identifyed with a 'letter code' listed in this table:Localized info texts are only displayed when the laguage setting used in XMB matches with the language used in the 'locale' of the themeIf the theme doesnt contains the default texts from are used, so is not mandatory, and usually is not needed (most of the contents doesnt need to be translated).

    Notification Window Frame - Stretching LayoutBackground image that appears at top-right corner of XMB for system messages (used e.g: to notify when a trophy is unlocked)This image has transparent rounded corners, and is stretched by XMB depending of the lenght of the texts displayed, this stretching is made in the center of the image (not in the corners) to prevent deformation of the rounded corners.Mouse Pointers (.PNG) (systemplugin.rco)Navigation Sounds (.VAG) (systemplugin.rco)-Total sound data under 256 KB spreaded between all sound files. (or 150KB as suggested here: )Sound effects as PlayStation Compressed Sound File.Create the sound files in WAV format @ 44100Hz/16bit-Mono (or lower quality to obtain smaller files). Then use MFaudio v1.1 to convert from WAV to VAG. Background (.JPG.RAF) Themes can include up to 24 background images (when trying to include more than 24 backgrounds the compiler returns an: 'Error: num of background images are over 24')Backgrounds sizesFileFile typeFile max sizeGroup max itemsGroup max sizebgsd.jpg640x480 JPEG 24bits (4:3 aspect ratio)2mb24??bghd.jpg1920x1080 JPEG 24bits (16:9 aspect ratio)2mb24??anim.raf??24??Static Background (.JPG) The basic entry for 1 background in two aspect ratios (16:9 and 4:3). Is highly recommended to add both aspect ratios for compatibility with all TV's.

    The next methods using static backgrounds are variations of this entry, and uses a function (based in system clock time) to select the background that is displayedThe times used in 'from' and 'until' are included in the period (e.g: from day 01 until day 02. Includes 2 days)Backgrounds linked to PS3 time (seconds) This works simply by including multiple backgrounds, the PS3 will select them sequencially starting from the first of the list.Every time the PS3 boots or every time the theme is applyed, the system time is readed (seconds) the number of backgrounds is counted starting from top of the list and one of them is selected based in the number of seconds in ps3 time. If the theme contains 24 images and is applyed at time 23:58:00 the first background is displayed, if the theme is applyed at 23:58:23 the last background is displayed, after the last background it loops to the first background of the list e.g: if the theme is applyed at 23:58:24 the first background is displayed. Dynamic Background (.RAF) In this themes the background is called an 'scene' and is not an image (the scene is compiled in.RAF format by the RAF compiler, but renamed to anim1.jpg by the theme compiler)RAF are composed by: 3d geometry models and 3d light models (.dae), textures (.dds), a script (.js), and a scene setting file used by the RAF compiler (.xml)This is the entry that links to the.RAF background in the main Theme Scene.XML file. Note inside the.RAF there is another RAF Scene.XML that is very different. For more information about this RAf files see. Combined background methods Collisions When using combinations of background linked to time (using 'days' or 'daytime') is important to take care of the 'collisions', this happens when 2 different background 'wants' to be displayed at the same time (e.g: when using backgrounds linked to time and 2 backgrounds matches with the time).

    Ps3 Theme

    Collisions are not a problem when used on purpose and can give some interesting results (xmb doesnt crashes and the theme keeps working as normal). When a collision happens the first background matching the time is usedIn this example the image 'safe' is used when the time doesnt match with any of them, the image 'win' is used only the day 1 of january of years before 2010 and after 2020, the image '1' is used during the period from 2010 until 2020 included the days 1 of january (in this day '1' and 'win' collides and 'win' is deprecated because is at the bottom of the list).

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